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InGameScientist's avatar

I think the optional nature of mods is why mods can't ruin games. You don't have to install them if you don't want to (or at least, you have control over the ones that you want to install).

For me, mods represent an expression of love from the gaming community to the game/developers. In some cases, it isn't all that easy to create a mod, especially ones that fit within the universe of the game. But someone, on their own, took the time to figure out the modding and create the assets for it, which I think speaks to their dedication to the game. Some modders have had their work incorporated into the game, while others have established their own game studios.

I love mods and user created content in general because it showcases some of that creativity from the community. Selfishly, it prolongs the life of modded games...I've logged an embarrassing amount of time in XCOM, XCOM 2, Stellaris, Crusader Kings 3, Starsector...all games with a very healthy modding community. I've even created one myself for a game called Wildermyth!

All that to say, I hope more and more games allow modding, where possible, for me to enjoy the creativity of its fan base!

Obama Gaming's avatar

There's another big problem with mods: How easy it is to rabbithole and turn a simple curiosity into a full-on project. Why stop at simple bugfixes or QoL improvements? Why not look for story content, equipment, reworks, overhauls, etc.? I wouldn't say it ruins the game but it can make very easily snowball into something that feels like work

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