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Jim Mander's avatar

When a game like that 'flops,' what that really means is that it fell short enough of an internal goal that it, for sure, lost the publisher money once everything got totaled up. And whatever you personally think of games 'needing' large budgets and long development times, it's unavoidable that if you release a game after multiple years and with over a hundred million dollars invested, cracking a million players simply is not enough to so much as break even. Someone's going to look at those books, and make a call, and nobody with that power has even the tiniest interest in how 'good' the game in question actually was.

But I think even in the more critical space of analyzing why certain games don't manage to hit those benchmarks OR get any respect afterwards, there's another factor, which is that genre saturation is universal - no matter what SORT of game you're making, if you're charging the kinds of premiums some of those flops were, you're inviting comparison to games that are among the best ever made, and within recent memory too. I don't think every game you buy has to be 'the best ever like it' when you buy it, but the more you charge [and the more you budget for it] the more you have to make a case for people to drop... something already great, and spend their time and money on your, almost certainly less great, alternative. It's not like games go bad after a few months, and though novelty is a selling point, I really don't think the AAA industry is nimble enough to keep up with those windows anymore. Eventually, that sort of trend chasing has its inevitable endpoint at making a hero shooter that needs to sell a copy to one in ten living human beings on the planet in order to break even.

So you're right that developers don't need to 'just' make good games to not have a flop, but I also don't think the games necessarily even have to be GOOD to not flop. I think whether or not a game is a flop basically gets determined by publisher and developer decisions months or years before release, whether they or the advertisers really want to admit that or not.

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