Discussion about this post

User's avatar
Fred Z.'s avatar

Excellent points. I'm especially frustrated with how much everyone seems to forget the early access time that BG3 got -- without which, it wouldn't have been nearly as successful, as you point out well.

Whether it's "early access" for a single-player game or the year or so that live-service games need to properly find their feet, it feels like every major game these days needs a good few years of early access to reach their full potential. The potential benefits from the community feedback, free QA, word of mouth, and mid-development cycle boost in funds are simply invaluable. But games that come through large publishers simply don't get that sort of leeway from fans the same way that independent studios do (as if BG3 was from some tiny, unknown studio).

Expand full comment
1 more comment...

No posts