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Alex Antra's avatar

For me cheat codes represent a form of whimsy. Like I’m sure some of the cheats were originally dev codes for testing that they made available for users but the rest just have to be for the lols. Especially given the time and testing that would be required for to implement them. It’s just a bit of fun and I wish they were more common again.

I also wonder if the attitude has changed because sometimes using cheats prevents achievements get disabled and that puts gamers off.

Peter Monks's avatar

You know, I was thinking about this too on and off - where have the cheat codes gone? I suspect one reason is that they technically aren't needed anymore. On older, cartridge consoles, I assume the dev tools for building games were not sophisticated enough to play test. So I assume codes were built in (like level selects) so that a tester could quickly jump to an area. I suppose with modern game engines that is no longer an issue.

But the cheat codes built into a game give it a sense of identity too. I remember how Goldeneye would work the "cheats" into something for you to achieve, by setting time limits to complete a mission. And some of those were hard! Yet there were still long button combos to enter too, revealed much later. It kept people engaged though, asking around if there were codes, more secrets to discover, that's how a community built up around it. In a game like that where it was semi-serious spy gameplay, it was wonderful to see the developers wanted to have fun too by making Big Head Mode and letting you carry two rocket launchers at once.

The act of locating these cheat codes and secrets - magazines, FAQs, websites, asking around - that's all gone now, and I agree that something is now missing because of it.

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