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Peter Monks's avatar

I really liked what you said Cat. "Innovation" is a word that can be overused as a sales tool, but it's actually really hard to create a genuinely innovative idea from scratch, otherwise it would be happening all the time.

And refinement is the journey to perfection. Building on ideas or concepts is just as rewarding and produces great games too. Doom was hardly the first FPS to exist, but it refined many ideas into a solid and satisfying gameplay loop. Even Breat of the Wild, despite deviating significantly from what used to be the standard Zelda template, was actually refining a lot of ideas from the original NES Legend of Zelda.

Innovation can be the starting point, but refinement is good thing too.

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Sey's avatar

When I saw this article the first thing that came to mind was Death Stranding and I am happy to see you touched on it. The first game was innovative and I loved it for what it was and can see with refinement how much bigger and move inclusive it has become. Great work!

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