You can disable fall damage? Thats good news, my one concern about playing this was the platforming elements as i'm not super strong at them, but that helps for sure. Need to finish a couple of others first and I'll be on it, can't wait!
Yeah that was also my thoughts, when I originally played it I remember there's this section outside Psychonauts Headquarters in the campgrounds and you get to basically do a bunch of platforming high up in the trees and I fell sooooo many times back then. I think that's why I didn't finish it, I got so annoyed because that falling just lead to me dying over and over. I had no idea they had a fall damage accessibility setting, and in truth that may have been added in post release. Still though! It's such a good game, I hope you enjoy it just as much as I did!
I loved this game. I was particularly pleased with the themes it was dealing with, like working through trauma and how Raz is the kind of person who learns to support and help anyone through that. I can't remember his name, but one of the Psychic 6 (the one who has a greenhouse) - his brain level really stood out to me. At first it sounds like a sort of jolly, seafaring adventure, until you realise that there are a lot of corked bottles around, and the character sounds happy but is slurring his words a lot. Then it hit me - not only has he become an alcoholic, but that is his crux for, literally, bottling up his memories and traumas. When Raz unleashes them all into an enormous monster he defeats, afterwards the character gets to slowly rebuild himself by planting the first seed in his greenhouse - one of many, he says, that will slowly grow into something beautiful. I love that it never outwardly said he has a drinking problem, but it was just there for me to figure out.
I'm glad your liked this more than the first Psychonauts.
Yeah there's a lot of brains that have those kind of underlying meanings behind them! It's so cool to have this colorful game dealing with traumas in a way that is actually rather nuanced and thoughtful instead of clattering around talking about it like they've never experienced it!
If only we in the real world could have people go inside our minds to help us process and move past our trauma instead of having to do it by going to therapy and experiencing all those emotions again and again and again.
I forgot to say, if you are ever interested in how games are made, Psychonauts 2 has a very long, multi-part documentary series in YouTube called Double Fine PsychOdyssey. I've seen a few of the episodes, they are very good, and apparently a very honest reflection of making games
You can disable fall damage? Thats good news, my one concern about playing this was the platforming elements as i'm not super strong at them, but that helps for sure. Need to finish a couple of others first and I'll be on it, can't wait!
Yeah that was also my thoughts, when I originally played it I remember there's this section outside Psychonauts Headquarters in the campgrounds and you get to basically do a bunch of platforming high up in the trees and I fell sooooo many times back then. I think that's why I didn't finish it, I got so annoyed because that falling just lead to me dying over and over. I had no idea they had a fall damage accessibility setting, and in truth that may have been added in post release. Still though! It's such a good game, I hope you enjoy it just as much as I did!
I loved this game. I was particularly pleased with the themes it was dealing with, like working through trauma and how Raz is the kind of person who learns to support and help anyone through that. I can't remember his name, but one of the Psychic 6 (the one who has a greenhouse) - his brain level really stood out to me. At first it sounds like a sort of jolly, seafaring adventure, until you realise that there are a lot of corked bottles around, and the character sounds happy but is slurring his words a lot. Then it hit me - not only has he become an alcoholic, but that is his crux for, literally, bottling up his memories and traumas. When Raz unleashes them all into an enormous monster he defeats, afterwards the character gets to slowly rebuild himself by planting the first seed in his greenhouse - one of many, he says, that will slowly grow into something beautiful. I love that it never outwardly said he has a drinking problem, but it was just there for me to figure out.
I'm glad your liked this more than the first Psychonauts.
Yeah there's a lot of brains that have those kind of underlying meanings behind them! It's so cool to have this colorful game dealing with traumas in a way that is actually rather nuanced and thoughtful instead of clattering around talking about it like they've never experienced it!
If only we in the real world could have people go inside our minds to help us process and move past our trauma instead of having to do it by going to therapy and experiencing all those emotions again and again and again.
I forgot to say, if you are ever interested in how games are made, Psychonauts 2 has a very long, multi-part documentary series in YouTube called Double Fine PsychOdyssey. I've seen a few of the episodes, they are very good, and apparently a very honest reflection of making games